Paper Details

ElderPlay

Supporting Age-Inclusive Gameplay for Older Adults via Real-Time Gesture-to-Controller Translation

Authors: Ching-Wen Hung, Che-Wei Hsu, Wei-Tang Hsu, Tzu-Chin Chiu, Li Lin, Yao Cheng Lee, Ting-Wu Chang, Prof. Hsien-Hui Tang, Prof. Bing-Yu Chen, Prof. Mike Y. Chen

ACM DIS 2026 · Accepted

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Abstract

Playing video games can enhance older adults' well-being, strengthen social bonds, and foster family relationships. Yet most mainstream games still rely on button-based controls that require fine motor skills, often limiting older adults' engagement.

To address this challenge, we present a real-time game input translation approach that enables older adults to play mainstream, button-based games using intuitive, motion-based interaction without modifying existing game content. By lowering interaction barriers, our approach supports both personal benefits of play and opportunities for social and intergenerational engagement.

Based on a gesture elicitation study and a feasibility study with commercial Nintendo Switch games, we derive design implications for inclusive game interaction for older adults.

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